Friday, May 25, 2012

Mud Monster

Mud monster is angry at you. Fortunately for you, he's lazy too, and refuses to consider you worth the effort.
This was a really fun project for me. I will continue experimenting with similar styles for a while yet.
The render style was inspired by blendernpr.org's tutorial on retro rendering. http://blendernpr.org/blender-retro-look/

***EDIT***
I was asked to create a banner for blendernpr.org. This is the result. You can also see it by going to the website and looking at the banner.


Friday, April 20, 2012

Demo Reel April 2012

This is my 3d modeling demo reel, Updated March 2012. All modeling, texturing, rendering, and compositing is done by me, Benjamin Hubel.
Programs used are Blender (modeling, UVs, rendering) Photoshop (texture work), and After Effects (video editing).





The music is "Alive" by Andy Hunter, off the album "Life".

Wednesday, February 29, 2012

Computer Monitor Model

This is a computer monitor I modeled for use in the UDK. I was going for a modern, slightly futuristic look. Created in Blender.

Saturday, February 25, 2012

UDK Giant Food

Everything in this scene was created by me except for the gun model (default udk asset) using blender, maya, and the Unread Development Kit. Other programs used are Photoshop, gimp, and crazy bump.

Friday, February 24, 2012

UDK Jungle

 I created all of the models in this scene except for the gun (default UDK asset), port-a-potty, ground, and sky.
All of my models were created in Blender and exported to Maya for tweaking. Textures created in photoshop and gimp. I did not use tree generators, but rather hand modeled them for the experience.
Game engine is the Unreal Development Kit.

Friday, August 27, 2010

Blender Logo

It's a work in progress, but here is a model I have been creating recently for the fun of it. The main body of it is the Blender logo.

Friday, June 11, 2010

Fluid Painting

This is an experimental image (meaning that I was experimenting when I made it) and I quite like the way it turned out. It is made in blender 2.5 Alpha 2.