Friday, August 27, 2010

Blender Logo

It's a work in progress, but here is a model I have been creating recently for the fun of it. The main body of it is the Blender logo.

Friday, June 11, 2010

Fluid Painting

This is an experimental image (meaning that I was experimenting when I made it) and I quite like the way it turned out. It is made in blender 2.5 Alpha 2.

Friday, June 4, 2010

Blender Speed Model - Alien

A friend asked me how I would go about modeling an alien and provided me with the image, so I created a speed modeling video to show my basic methods. This is a demonstration of speed modeling in Blender 2.5. It is intentionally simple and low poly.


Sunday, April 18, 2010

Blender Silhouette Tutorial

The title pretty much sums the description up. This is a tutorial on creating silhouettes in Blender. The version of Blender used is 2.49. This is my first tutorial, so if you could give me any feedback, that would be cool.


 

Thursday, April 15, 2010

Bandwagon Chef


This is an infomercial that I and 2 other people created for a group project in philosophy class. It is basically a satirical video about planned obsolescence.

My part in this is creation of the video (3d modeling, animation, compositing, etc...) as well as audio editing.

Monday, March 22, 2010

Warehouse

I made this in Google Sketchup while bored in one of my classes.

Sunday, March 21, 2010

Eating sharp objects may be hazardous to your health.

I have been very uncreative with the previous titles so I have attempted to remedy it with this one.
Here is some more old work I found in my files, not much to say.




This is a shader I made for the purposes of testing SSS (subsurface scattering). I made the model just as a simple object to put the material onto.




The following pictures are all of a row of jail cells that I made a very long while back. There are many things I would do differently about it if I were to redo it, but overall I am pretty happy with the result.

Tuesday, March 16, 2010

Still More Pictures

This is obviously another post, this time with a piece of new work thrown into the mix.
All images are created in Blender 3D.



Toy Car
This was a class assignment, so I cannot claim that it is unique. It was originally assigned in Maya, but the professor gave me permission to create it in Blender instead. The lighting is my own touch.



Starry Night 3d
I watched Colin Levy's camera mapping tutorial (http://www.colinlevy.com/tuts/CameraMapping/CameraMapping.html) which inspired me to create this video. It is the painting Starry Night by Vincent Van Gogh.

Wednesday, March 10, 2010

More pictures.

Here are some more recent pictures. This is still old work, it is just more recent than the last post. I will eventually get to my current work. Click on an image to view full resolution.
All images created in Blender 3D and are copyright of Benjamin Hubel.





Ceramic Robot
I created this for the purpose of testing some material settings in blender. The textures are all procedural







Green Glass Dragon
This one was fun. I originally made the model for a simple animation I was working on, but decided to try out various looks, and finally settled on a glassy material setting. I later added the reflective ground plane.







Circles Test
This was the result of wanting a decent background image for my computer.







Circles Test 2
This was my second version of making a background image for my computer







Abstract Green Hallway
Not much to describe here. It's just an abstract picture I made.







Duck Hunter
For this I started out by creating the duck, and then decided that he needed a gun.







Castle Town
This is one of the versions of a castle I have been working on at various times. It is mostly just two houses duplicated a massive number of times, but that will change, since this was just done for the purpose of designing the street layout.
 
 

Friday, March 5, 2010

This is a blog created as a temporary portfolio until I can get a website up and running. All of the images in this post are old work. Images created in Blender 3D and are copyright of Benjamin Hubel.