Wednesday, February 29, 2012

Computer Monitor Model

This is a computer monitor I modeled for use in the UDK. I was going for a modern, slightly futuristic look. Created in Blender.

Saturday, February 25, 2012

UDK Giant Food

Everything in this scene was created by me except for the gun model (default udk asset) using blender, maya, and the Unread Development Kit. Other programs used are Photoshop, gimp, and crazy bump.

Friday, February 24, 2012

UDK Jungle

 I created all of the models in this scene except for the gun (default UDK asset), port-a-potty, ground, and sky.
All of my models were created in Blender and exported to Maya for tweaking. Textures created in photoshop and gimp. I did not use tree generators, but rather hand modeled them for the experience.
Game engine is the Unreal Development Kit.